Tide World of Mani
Tide World of Mani
Tide World of Mani
Tide World of Mani
Tide World of Mani
Tide World of Mani

Tide World of Mani

For use with the Mothership® Sci-Fi Horror RPG
Regular price$25.00
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1eFirst Edition Compatible

Survival is the ability to swim in strange water." -Frank Herbert 

Tide World of Mani is a revolution sandbox adventure module for the Mothership Sci-Fi Horror RPG.

Mani is an ocean world, the only spit of land is the shoals of the Last Atoll, a settlement in the shadow of a crashed colony ship turned palace, ruled with an iron fist by the Land Barons, ancestral lords of the Atoll, the have-nots relegated to floating shanty towns.  It's a tidally locked planet where people live in an eternal sunset, the thin sliver between the dark and the light.

Recently, interstellar megacorp Sharpe Co. established contact with the Barons and scored a deal giving them full extraction rights to Mani’s rich aurora diamond seam. Their funds and resources have reinforced the Land Barons but popular dissent with their rule has only grown. 

Wave Priests cultivate a growing religious schism with the old High Priesthood that seeks to overturn the former order and usher in a zealous new faith to guide a new era on Mani. The Chromefolk roam the seas, cast out from their colony ship and forced to nomadic piracy. 

Mani is poised to blow and you're right in the middle of it. 

Hijack a hover train laden with aurora diamonds. Worship at the undersea grotto. Relax in a corporate beach compound. Rise against authority.  Crush rebellion.  Smuggle weapons. Indulge in coelacanth steak.  Break into a prison of salt. Choose a side or slink your way through the chaos. 

Tide World of Mani features:

  • 13+ detailed and dangerous locations to explore including an aurora diamond mine, a cargo ship pirate base, an underwater sacred grotto, the colony ship palace, a floating slum, and a corporate enclave resort.
  • 18 varied and peculiar NPC's with wants, fears, and jobs for a crew of miscreants
  • Detailed Last Atoll map, rumors, NPC’s, prospective jobs, and fine establishments on the only scraps of land on the planet
  • 5 volatile factions for players to interact with including a crime family noble house, water and brimstone zealot priests, megacorp diamond miners compound, nomadic pirate refugees, a cafe underground of revolutionaries, and a sacred order of of mutants with gills
  • Evolving encounters and updates for each location based on rising unrest and chaos in 3 phases of a growing revolution
  • Tons of 1d10 tables ranging from smuggled products to strange technology, to requested organs, to random drugs
  • Nautical Combat Rules for being or dealing with pirates
  • 5+ detailed dungeon maps, 10+ new creatures, a hidden serial killer and more

The Team:

  • Written by Joel Hines (link opens in new tab/window)
  • Illustrated by Logan Stahl (link opens in new tab/window)
  • Cartography by Glynn Seal
  • Last Atoll Map by Ben Smith

56 pages, hardcover, digest, color cover and B&W interior

Mothership 1e

Long Campaign

Teens (PG-13)

Joel Hines