The Hacker's Handbook (0e)
For use with the Mothership Sci-Fi Horror RPG
- In stock, ready to ship
- Backordered, shipping soon
2 page black and white pamphlet module.
Written by Sean McCoy, Luke Gearing, and Kevin Whitlock
Layout by Sean McCoy
*Hacking* in MOTHERSHIP® can be a lucrative, if dangerous, skill for any crewmember to acquire. It can open doors, control gun turrets and expose sensitive information.
Most *Hacking* checks are simple: an electronic airlock is locked and the Hacker makes an Intellect (*Hacking*) check and if they succeed the door is opened. Easy.
However, if your scenario requires a more robust challenge, say hacking into corporate research station’s primary database, you may want to design a **NETWORK**.
The Mothership Hacker's Handbook includes all the tools you need to create robust hacking challenges in Mothership or any other cyberpunk or sci-fi game. It includes:
- A brand new loadout for character creation: The Exploitation Loadout.
- Intuitive and simple rules and guidelines for building Networks for your players to hack.
- A Response table for when your players fail their hack.
- A new system for "User Accounts" that allow everyone (not just Hackers) to get in on the action.
- A new equipment section with tons of tools, decks, gear, and single-use software to aid in your intrusion attempts.
This supplement is suitable for characters of any level.
Mothership 0e
Rules Supplement
Written by Sean McCoy, Luke Gearing, and Kevin Whitlock
Layout by Sean McCoy
Tuesday Knight Games